← NovaRS
News
3 Nov 2026
Rooftop agility reworked, and four vote sites
New today on NovaRS:
**Rooftop agility.** The Ardougne, Prifddinas, Varrock and Canifis courses now move exactly like the real game: real jump, climb and balance animations, every jump from where you stand, and the right landing tiles. Varrock's wall swing goes hand over hand, Canifis has a proper pole vault, and Prifddinas laps end by the start ladder. Al Kharid's tropical tree can be climbed straight after the zip line again.
**Voting.** novars.cc/vote now has four vote sites: Mopar-Scape, RuneLocus, RSPS-List and RuneList. Vote on each, take the codes it shows and type ::claim followed by the code in game. If you haven't voted in a day you'll get a friendly reminder in game.
**Alpha invites.** We're accepting alpha invites in our Discord: join and use /apply in #alpha-applications.
3 Nov 2026
Achievement Diary rewards, Gauntlet fixes and more marks of grace
New today on NovaRS:
**Achievement Diary rewards.** Open a diary and choose Show: Rewards to see every perk and what the diary items do. Most of them now work: the Karamja gloves' cheaper boats, the Falador shield's prayer restore, the Explorer's ring's run energy and free alchemy, Varrock armour's double bars, daily items from Zaff, the flax keeper, Rantz, Thirus, Lundail, Robin and Bert, bonus marks of grace on the rooftops, farming perks, noted drops and many more. Tasks we haven't built yet count as done once you finish the rest of their tier.
**The Gauntlet.** Lit rooms draw properly, loot lands on the floor under the monster, and the Singing Bowl now uses the item menu with every product at the real costs.
**Agility.** Marks of grace drop twice as often, the Prifddinas course's chimney and tightropes are fixed, and the Pollnivneach rooftops' Gap, Tree and Treetop can be reached again.
**Also:** the music tab's Area, Shuffle, Loop and Skip buttons work, binding spells last their full time, Skill of the Day shows in Server Statistics, the Chaos Elemental is back, and clicking a pet in the collection log tells you where it comes from.
3 Nov 2026
Combat Achievement rewards and more
New today on NovaRS:
**Combat Achievement rewards.** Ghommal now hands out Ghommal's hilts with each tier's lamp, and the tier rewards work: hilt teleports to the God Wars Dungeon and Mor Ul Rek, a bigger cannon, more Pest Control points and Warriors' Guild tokens, lower God Wars kill counts, 1/150 superiors and much more. Tasks we haven't built yet are credited to you once you've done every built task for that boss.
**Five more pets.** Herbi, Quetzin, Tiny tempor, the Abyssal protector and Lil' Creator can now be obtained.
**Resizable windows.** Drag the edge of the Collection Log, Combat Achievements and other windows to resize them.
**Skill of the Day.** One skill gives 20% more XP each day, on top of the Bonus Skill. Tears of Guthix now resets every two days.
3 Nov 2026
Readable drop info and smoother 2FA
New today on NovaRS:
**Readable drop sources.** Examining an item now lists the monsters that drop it in blue and the drop rate in dark red, easy to read in the chatbox.
**Two-factor authentication.** Deleting a character with 2FA on now asks for your authenticator code properly, and on novars.cc the six code boxes move to the next box as you type; pasting a code fills them all.
3 Nov 2026
New account mode: Bronzeman
New today on NovaRS:
**Bronzeman mode.** A new way to play: choose Bronzeman when you make a character. You can trade, buy from shops and use the Trading Post like a normal account, but only for items you have already obtained yourself. Each item unlocks the first time it lands in your inventory, equipment or bank, with a message and a popup, and big unlocks are announced to the whole server.
**Your unlock list.** Open "View Bronzeman Unlocks" from the Server Statistics tab, or talk to Paul the Ironman tutor in Edgeville, who can also turn a Bronzeman into a normal account for good.
**Launcher login check.** The NovaRS client identifies itself to the server again on the new game revision. Press Play in the launcher to get the latest client.
3 Nov 2026
NovaRS is now on game revision 241
New today on NovaRS:
**A new game cache.** NovaRS now runs on revision 241, the game update of 28 October 2026. Open the NovaRS launcher and press Play: it fetches the new client by itself. If your launcher is older than version 0.6, download the latest one from novars.cc. Content built on the new data, including The Fractured Archive, will follow.
**Account tab and quests.** Membership now shows your days instead of "None", and the quest list counts the real number of quests.
**Trading Post.** The coffer, offers and history show real numbers again.
**Donator Zone fishing and essence.** The Donator Zone has fishing spots for every kind of fishing up to vibrant shoals, deposit boxes, a higher-level north bank behind the bridge gate for higher ranks, and an essence rock that gives noted essence. Aubury in Edgeville now sells noted rune essence at 150 coins each.
**Readable chat and fixes.** Chat messages no longer use orange, monster examine shows one "Weak to:" line, Daily Rewards name your reward, long teleport names fit their window, bank tables across the world open your bank, and a long list of tester reports (#398-#414) is fixed.
2 Nov 2026
Purple means "coming soon"
New today on NovaRS:
**See what's not built yet.** Like the purple quests in your quest list, Combat Achievement tasks, Achievement Diary tasks and collection log items that can't be completed or obtained on NovaRS yet are now shown in purple. Hover a purple collection log item or read a purple task's description to see why. As we build each piece, its purple marker goes away, so you'll never chase something that isn't in the game yet.
2 Nov 2026
Jewellery charges, monster venom and boss fixes
New today on NovaRS:
**Teleport jewellery uses charges.** Glories, rings of wealth, skills necklaces and combat bracelets lose a charge per teleport and turn uncharged at the end; rings of dueling, games necklaces, necklaces of passage and digsite pendants crumble on their last charge. Your POH jewellery box is still unlimited.
**Venom on monsters.** The toxic blowpipe and swamp tridents now envenom monsters, starting at 6 and climbing to 20. Blowpipe darts can land under your target again, and in PvP the blowpipe fires at a shortbow's speed.
**Barrows and the Amulet of the damned.** Verac's set goes through protection prayers in PvP, and the Amulet of the damned (full) now adds its extra effects to Guthan's, Karil's and Verac's sets.
**Yama and The Nightmare.** Only water spells put out the Judge's fire, Yama's loot lands in front of his throne, and his magic defence follows your attack style. Crush weapons max-hit The Nightmare's husks and weakened parasites, and a Slepey tablet now unlocks the Slepe teleport on Drakan's medallion.
**Leagues.** Minigame points and rewards now get your relic-tier boost, from marks of grace and stardust to Pest Control and Barbarian Assault points.
**And more.** Slayer helmets can be disassembled, the Trailblazer graceful kit takes recoloured graceful, chapel windows match your house style, two more Combat Achievements can be completed, and the website shows the right player count.
2 Nov 2026
Callisto drops, dense forests and Leagues shops
A quick update tonight with fixes from your reports:
**Callisto drops again.** Callisto, and any boss with the newer death animations, now drops its loot and bones and respawns properly.
**Guardians of the Rift.** The portal in the Wizards' Tower basement is back and the temple barrier lets you through. Cordelia stays put.
**Getting around.** The Zul-Andra stepping stone by fairy ring BJS works, every dense forest around Prifddinas and Isafdar can be crossed both ways, and there's a new Kharazi Jungle teleport under Cities.
**Combat.** Guthan's, Verac's and Karil's set effects work. Examine a monster to see its weakest attack type and all its defences.
**Leagues.** Shops never run out of their own stock for League accounts, so Toci's gems are yours to buy in bulk. Three more tasks complete, and moon-lite can finally be drunk.
**Plus:** Phosani's guaranteed Slepey tablet on your 25th kill, and the Zulrah items can be dismantled.
2 Nov 2026
Phosani's Nightmare, Yama contracts, the League hall and the Mimic
New today on NovaRS:
**Phosani's Nightmare.** Drink from the Pool of Nightmares in the Sisterhood Sanctuary for the solo challenge. The regular Nightmare got its real mechanics too: claw portals, the walked Surge, spores that slow you and spread, and berries that heal her if you attack from the wrong quadrant.
**Yama, properly.** The Judge of Yama intermissions are in, with stepping stones, fire spells and fireballs. Glyphs, fire streaks and Yama's melee chase now work like the real fight, and all eleven contracts and the scoreboard are here. Die and you'll wake at the Voice of Yama, with a cheaper fee for your first ten kills.
**The Mimic comes to Edgeville.** Talk to Watson in Edgeville to turn Mimic caskets on. When one turns up, release it at the strange casket beside him and watch out for the candy barrage, the Third Age minions and the stomp.
**League hall and rewards.** Build the League hall in your house and show off your trophies, banners and outfits. Every remaining Leagues Reward Shop kit and scroll now works, along with the tridents and the Toxic blowpipe.
**Mage Training Arena.** All four rooms are open, and the Rewards Guardian is trading.
**Random events pay better.** Events that take you somewhere now hand out coins, high-level runes, clue scrolls or scroll boxes, rare outfit pieces and, very rarely, a drop booster, with a bonus for doing them back to back.
**Plus:** examine any item to see which monsters drop it, 14 more diary tasks, and a fix for bank tabs that kept losing their first item.
2 Nov 2026
Killerwatts, sea snakes and a brimstone key fix
A few places you could not get to now open up, so all four elemental gems can be farmed:
**The Killerwatt plane.** Finish Ernest the Chicken and Professor Oddenstein's portal appears on the top floor of Draynor Manor. Step through for the killerwatts and their air diamonds, and use the Portal Home to get back. Bring insulated boots.
**The sea snakes.** The hole on Etceteria now lets you climb down into the Miscellania and Etceteria dungeon, home of the sea snakes and their water sapphires. Fairy ring CIP gets you close.
**Molanisks.** Fairy ring AJQ drops you in the Dorgesh-Kaan South Dungeon, and the ladder and steps by the agility course now work too.
**Brimstone keys.** The final kill of a Konar task can now drop a key as well.
1 Nov 2026
Ranged defences, elemental amulets and brimstone keys
New on NovaRS today:
**Monsters defend properly against ranged.** Every monster now has its real light, standard and heavy ranged defence, so darts, arrows and bolts each matter against the right targets. Until now most monsters had no ranged defence at all, so expect ranged to hit a little less often, and pick your ammo for the monster.
**Elemental amulets.** The amulets of air, water, earth and fire add 2 to the max hit of their element's spells, and the elemental amulet does it for all four. Bring an amulet of magic, the element's gem and 100 runes to its altar to make one. The gems drop from killerwatts, Miscellania's sea snakes, molanisks and infernal mages.
**Brimstone keys.** Konar's tasks now drop brimstone keys when you kill the task monster where she sends you. Take them to the Brimstone chest on Mount Karuulm.
1 Nov 2026
The Leagues Reward Shop is open
New on NovaRS today:
**Leagues Reward Shop.** Visit the Leagues Assistant in Edgeville to spend your League points on rewards from every League so far, from the Twisted banner to the Demonic Pacts relic hunter outfits. Points are shared across your account: anything your League characters earn, any of your characters can spend.
**League trophies.** The Leagues Assistant also keeps your Demonic Pacts trophies. They unlock as you earn points, from bronze at 2,000 up to dragon at 65,000, and spending points never takes one away.
**Ornament kits.** The Demonic axe, Demonic staff and Leagues IV bulwark kits work now. More of the shop's kits and scrolls will follow.
Also: Nova has a jewelled gold crown, and Aurora a gold tiara to match.
1 Nov 2026
Two new bosses: The Nightmare and Yama
New on NovaRS today:
**The Nightmare of Ashihama.** Head down into the Sisters' Sanctuary beneath Slepe and disturb The Nightmare. Bring friends: up to 80 players can fight her at once. Break her shields at the totems, deal with husks, parasites and spores, watch the flower quadrants, and keep an eye on your prayers when she curses you.
**Yama, the Master of Pacts.** Speak to the Voice of Yama to travel into his domain, alone or with a partner, and challenge him from his throne. He switches between shadow and fire attacks, calls in the Judge of Yama, and gets faster in the final phase.
Both fights are brand new, so if something doesn't look right, please let us know with the Report button or in #bug-reports.
1 Nov 2026
New Achievement Diaries windows, chat reporting and more
New on NovaRS today:
**Achievement Diaries, redesigned.** Your diaries now open in windows laid out like Combat Achievements. The overview shows your progress in every tier and region; pick a tier or a region to see its tasks. The task list has Region, Tier and Completed filters, shows the skills and quests each task needs (skills turn green once you have the level), and tells you the reward for the tier you're viewing.
**Reporting and Nova Assistant.** The Report button in the chatbox opens the report screen again, and chat is now logged for moderation. Staff may also message you as **Nova Assistant** about a bug you reported or a support case you have open; just reply to it like any private message.
**Gem rocks** can now give uncut dragonstones and, rarely, uncut onyx.
Also: daily tasks show a popup when you finish one, Forester's Campfires start burning your logs straight away, the teleport window opens on your favourites, random event characters follow you, Evil Bob's fishing works properly, and the Necropolis stepping stones by fairy ring AKP can be crossed. Alpha testers and admins now get the top donator rank's perks.
1 Nov 2026
Better Barrows chests and ranged bosses that keep their distance
New today on NovaRS:
**Better Barrows chests.** Mind, chaos and death runes are gone from the chest, so coins, blood and wrath runes, bolt racks and key halves all come up more often, and every coin roll now pays its own 50,000-150,000 coins (before, only the first one did). Seven coin rolls in one chest? The seventh is a guaranteed Barrows item instead. All told, about one chest in eleven now gives a Barrows item before boosts, and one in eight with them.
**Ranged and magic bosses keep their distance.** Karil, Ahrim and other ranged or magic bosses now attack from range instead of walking up to you.
**A new Edgeville crystal chest.** The crystal chest beside Lord Marshal now gives four rewards per key from its own list: amulets of glory, magic logs, runite bars and coins most of the time, rune and dragon gear and trimmed wizard and black armour now and then, and rarely dragon boots, ranger boots, a Robin Hood hat, a ring of wealth, a magic stone or an uncut onyx. Drop boosts improve the uncommon and rare odds.
Also: re-wielding a staff keeps your autocast spell, friends lists show who is really online, and the drop booster timer now counts down every second.
1 Nov 2026
Six minigames, Nex and the Grotesque Guardians
New today on NovaRS:
**Six minigames.** Tempoross, Guardians of the Rift, Soul Wars, Nightmare Zone, Volcanic Mine and Fishing Trawler are all playable, each with its rewards. Some are simplified while we test them: tell us what feels off with the NovaRS Tests plugin.
**Nex and the Grotesque Guardians.** Nex waits in the Ancient Prison with all five phases and her four mages, and Dawn and Dusk answer the Slayer Tower's rooftop bell.
**Bounty Hunter and the Warriors' Guild.** Risk skulls, charging (bh) gear, prestige hats and Teleport to Target; and Gamfred's catapult for Defence XP and tokens.
**Every reward gets your boosts.** The global +25%, drop boosters, donator ranks and perks now raise the odds of uniques, pets and rare finds everywhere: raid chests, Barrows, clue caskets, minigame rewards, bird nests, marks of grace and more.
**Ranged monsters keep their distance.** Archers and mages now shoot from range instead of walking up to you, and picking up loot mid-fight sends you straight back into the attack.
**Daily rewards by login.** Every day you log in now banks a reward (up to 14 waiting), and your streak counts the days you log in in a row, whether you claim or not.
**A cheaper, luckier Well of Goodwill.** The well now fills at 20M coins, and while it is active everyone gets +10% drop rate as well as 25% more XP.
**More food you can eat.** The spinach roll, the Sandwich Lady's sandwiches, the Gauntlet's paddlefish and over 30 other foods can now be eaten.
**Fixes.** Port Phasmatys's barriers are free to pass, music clues are retired, restarts no longer send you back to where a random event picked you up, daily rewards work on every game mode, and stale baguettes reach your collection log.
1 Nov 2026
The Wintertodt reward cart, Zulrah deaths and tester fixes
New today on NovaRS:
**The Wintertodt reward cart.** Subduing the Wintertodt now fills the reward cart outside the camp bank instead of handing you supply crates. Search it, Big-search it, or Check how many rewards are waiting; they keep through logouts. Loot follows Old School's table and improves with your skill levels.
**Wintertodt uniques, 20% more often.** The phoenix, dragon axe, tome of fire, warm gloves, bruma torch, pyromancer outfit and burnt pages can all come out of the cart, and on NovaRS they and the rarest materials turn up 20% more often than in Old School. Spare gear can be exchanged with Ignisia for extra supply crates or burnt pages.
**A truer fight.** The Wintertodt's attacks now drain your warmth rather than your hitpoints, with Old School's damage, and eating food restores warmth properly.
**Zulrah deaths.** Dying to Zulrah no longer leaves a gravestone: Priestess Zul-Gwenwynig holds your items and returns them when you Collect. You also land on the jetty instead of a stuck tile.
**Runecrafting XP doubled.** Every source of Runecrafting experience now gives twice as much.
**Infinity boots and the master wand** can be bought from Aubury's magic shop in Edgeville (1.5M and 6M) until the Mage Training Arena opens.
Also: every log can be cut into arrow shafts, lighting a fire stops you in place, the Woodcutting Guild's sawmill operator works across his counter, Molly's crane moves the right way, Death's Office lets you take items one at a time, and server restarts now save everyone where they stand.
1 Nov 2026
New bosses, new chat icons, and the NovaRS client
**Five new boss fights.** Vorkath, Araxxor, the Hueycoatl, Vet'ion and Calvar'ion, and the Corporeal Beast now fight with their real mechanics: Vorkath's zombified spawn and acid barrage, Araxxor's eggs and enrage, the Hueycoatl's tail and braziers, Vet'ion's lightning and hellhounds, and Corp's dark energy core. The Kalphite Queen's cocoons can now hatch workers, too.
**Chat icons.** Alpha testers now wear an orange crown, beta testers a blue one, and every donator rank has its own coloured gem next to their name, in public chat and in yells.
**Please restart your launcher.** NovaRS now runs on its own client only. Restart the launcher once and it updates itself (launcher 0.6.4, client 239.1-15). Other clients can't log in any more.
**Fixes from your reports.** The Zulrah boat no longer logs you out, damaged god books take their pages, Prison Pete's key, lever and escape work, the Mage Training Arena doorway opens, and the Cam Torum teleport lands in the city centre.
1 Nov 2026
Tester fixes: walk away from skilling, puzzle boxes and Port Phasmatys
Thanks to everyone sending in reports. This update clears most of the current list:
**Skilling you can stop.** Making potions, fletching, smithing, firemaking, farming and every other make-all action now stops the moment you walk away or open something, as in Old School. You're no longer stuck until your inventory runs out.
**Puzzle boxes.** The castle sliding puzzle works with RuneLite's puzzle solver again.
**Port Phasmatys.** The energy barriers open: pay the 2 ecto-token toll, or walk through free once you've finished Ghosts Ahoy.
**Thieving.** Pickpocketing success follows Old School, including gloves of silence, the thieving cape and the Ardougne diary. Dodgy necklaces work, and the Master Farmer has his full seed table.
Also: Zahur cleans noted herbs, pillory rewards no longer vanish when your inventory is full, the teleport menu shows melee and ranged weaknesses, Esc no longer stays stuck after the settings search, and Slepe has a teleport.
31 Oct 2026
The God Wars Dungeon opens up
New on NovaRS:
**Getting in.** The road into the God Wars Dungeon works end to end: move the boulder north of Trollheim or squeeze through the little crack, tie a rope to the entrance hole and climb down. The rope takes you back up.
**Every stronghold.** Tie ropes to the rocks by the waterfall to reach Saradomin's Encampment, grapple across to Armadyl's Eyrie with a crossbow and mith grapple, bang the gong on Bandos' big door with a hammer, and swim the icy river to Zamorak's Fortress. Each needs 70 in its skill, as in Old School.
**Altars and kill counts.** The generals' altars recharge your prayer and can teleport you out of the chamber to just outside its door. Kill counts reset when you leave the dungeon, and Combat Achievement rewards lower the kills a door asks for. The boss teleports now drop you outside each general's door.
**Boss Contract.** Slayer masters now hand out boss assignments to players with Boss Contract or Like a Boss.
31 Oct 2026
Divine Shards, Master Thief and a batch of fixes
New tonight on NovaRS:
**Divine Shards.** Echo Shards have a new name: Divine Shards. Your balance carries over automatically the next time you log in.
**Master Thief.** A new Skilling perk in Nova's perk window for 30,000 Divine Shards. Pickpocketing succeeds 50% more often and keeps picking the same pocket, stalls keep giving without emptying, your loot comes noted, and you can carry ten times as many coin pouches.
**Better thieving gear.** Gloves of silence, the Thieving and Max capes and the Ardougne diary now raise your pickpocketing success as they should, and the dodgy necklace can save you from being stunned. Asyff's Fancy Clothes Store in Varrock is open again: trade with him, or use Fur Clothing to have hunter gear made, gloves of silence included.
**Gravestones.** Free and paid items now sort correctly in the grave window, so Take-All works on both sides.
**Boss Contract.** Slayer masters now give boss assignments to players with Boss Contract or Like a Boss; they were answering that there were none to offer.
**God Wars Dungeon.** Entering Kree'arra's, Commander Zilyana's or K'ril Tsutsaroth's chamber puts you inside the room instead of on the door.
**Fixes from testers.** Molly's evil twin event works end to end, Jossik sells his unfinished god books, Thessalia and dozens of other townsfolk move properly again, slayer monsters such as nechryael and smoke devils stack for bursting, the Varrock east gate opens fully, and the Kalphite Queen and Lunar teleports use the right animations.
Thanks to everyone reporting problems through the NovaRS Tests plugin.
31 Oct 2026
Gravestones, god capes, chasing monsters and the Kalphite Queen
New today on NovaRS:
**Gravestones.** Looting your grave works properly now. The window stays open as you take things, you can click any item to take just that one, and Take-All puts your worn gear straight back on and takes as much as fits in your pack. Paying to unlock a grave is a one-time fee, so anything that didn't fit is free to collect afterwards, and the close button works. Talking to Death while your grave still stands tells you how long it has left; if it runs out, Death keeps your items for you to reclaim.
**God capes.** Step into the sparkling pool in the Mage Bank to reach the cave of the god statues, and pray at your god's statue for its cape. The Chamber guardian there now sells all three god capes for 250,000 coins each, and he will imbue a god cape for 1,000,000 coins: talk to him or use the cape on him.
**Dropped clue scrolls.** Clue scrolls, caskets and other untradeable items you drop stay yours; other players can no longer see them.
**Monsters that give chase.** Monsters follow you further before giving up, and when they do give up they head home instead of backing away from you in the middle of a fight.
**Kalphite Queen.** After her flying form dies she now respawns in her first form, as she should, two minutes later.
Please report anything that still looks wrong with the exact place and what you did.
31 Oct 2026
Boss contracts, weapon repairs and world access
New today on NovaRS:
**Choose your Slayer category.** Boss-capable Slayer masters can offer regular assignments or a randomly selected boss task after you unlock access. Like a Boss costs 300 Slayer points; the alternative Boss Contract perk costs 1,000 Echo Shards and appears under Utility. Boss tasks range from 2 to 40 kills and keep the usual eligibility restrictions.
**God capes at the Mage Bank.** The Chamber guardian sells Saradomin, Guthix and Zamorak capes for 250,000 coins each, with imbued versions available for 1,000,000 coins each. The existing staff shop remains available through Trade.
**Weapons and rewards.** Bone daggers gain Backstab, supported weapons and ammunition can be poisoned, antique lamps open the skill picker, and Vengeance uses its self-cast visual. Abyssal tentacle dissolution now confirms the permanent loss of the whip and safely returns the recovered items.
**Bosses and world access.** The normal Kalphite Queen changes into her flying form before granting kill rewards. Spinolyps remain in the water, Mage Bank levers work in both directions, Emir's Arena gates and basic services respond, and the Lumbridge underground passage is repaired. Ranked arena matchmaking and arena rewards are not part of this update.
**Gravestones.** Click any item in your gravestone to take just that item, and gear you were wearing goes back on when you take it. Talking to Death while your grave still stands now tells you how long it has left; when a grave runs out, Death keeps the items for you to reclaim, so nothing is dropped on the ground.
**Help verify the changes.** New acceptance checks are available through the NovaRS Tests plugin. Please report any remaining problems with the exact item, action and location, especially multiplayer Kalphite Queen behavior and client-specific Shift-click settings.
31 Oct 2026
Reward broadcasts and everyday gameplay fixes
**LOOT AND PETS**
Notable drops and earned pets now announce each acquisition, showing your running acquisition total and the source's kill or completion count where available. Crystal keys and key halves stay out of world announcements. Activity rewards have broader coverage, and Theatre of Blood now announces the special item rather than common loot from the same bundle.
**FISHING AND COOKING**
Fishing spots have a no-wander safeguard, including Karamja's dock. Moving or teleporting away stops the catch loop. Player-made, coloured and Forestry fires now accept raw food through the cooking menu.
**RINGS, CAVES AND CLUES**
Ring of Wealth Boss Log and Coin Collection controls are wired. Fight Caves gains working exits and a saved current-wave checkpoint on logout; healing no longer makes Yt-MejKot unattackable. Jogre cave access and Skotizo's teleport destination have been repaired.
Unopened scroll boxes can stack without a gameplay capacity cap. Active clues remain one per tier, and obsolete scroll-case upgrades will not be consumed.
**SHOP ADJUSTMENT**
The uncut onyx at Mor Ul Rek's city ore-and-gem shop now costs 5 million coins at normal stock. Its sell-back value is unchanged.
Please re-report anything that still behaves incorrectly after the update. In-game acceptance checks remain with the team and alpha testers.
**UNDERGROUND ACCESS AND THIEVING**
Dorgesh-Kaan joins the Cities teleports and Tears of Guthix joins Minigames. The Lumbridge cellar route, mine doors and city return passage are wired, with quest-free travel from Kazgar and Mistag without changing quest progress. Existing town services are reused, and 29 city stair/ladder pairs are wired; the upper council-tower stair flights still need further landing research.
Coins from all pickpocketing now pay 200 times the base amount, including the contents of coin pouches. Other loot, XP and success rules are unchanged. Pouches are kept if their coins cannot fit.
**FIGHT CAVES SKIPS AND DROPS**
The basic donator skip now starts at wave 36; Super-and-up keeps its existing wave-41 benefit. One clear unlocks wave 56, and ten clears unlock direct Jad. Fight Caves monsters, including split Tz-Kek and Jad's healers, no longer leave bones or other remains.
Teleport search now uses the correct revision-239 chatbox input, preventing its keyboard listener from leaking into a later bank search. Restart your client after the update to load the corrected search script.
30 Oct 2026
Fight Caves, Inferno, and the Woodcutting Guild
New today on NovaRS:
**Fight Caves.** Killing TzTok-Jad ends the caves and gives you the fire cape. After one completion you can start at wave 46; after ten you can skip straight to Jad. Talk to TzHaar-Mej-Jal or click the cave.
**Inferno.** Spawn tiles and Jad attacks match live OSRS.
**Woodcutting Guild.** Climb the redwood ropes and carved insides. The guild gives +7 Woodcutting. Perry sells rune axes. The ent dungeon still needs 60 Woodcutting.
**Donator zone.** Teak and mahogany trees are in, jungle around them is out.
**Surgeon General.** Heal works even if you are already over max hitpoints.
See you in game!
30 Oct 2026
Fixes from testers
New today on NovaRS:
**Graves.** Left-click your gravestone to take your items. Reclaim puts what you were wearing back on. If you die to the Dagannoth Kings, the grave sits outside between the root and the crack. Peek the crack to see who is in the public lair or a private instance.
**Dagannoth Kings.** Echo kings no longer appear in the public fight. Spinolyps stay in the water.
**Jewellery.** Rub a charged Amulet of Glory or Ring of Wealth while worn to teleport, including Falador Park.
**Shops and people.** Super combat potion (4) is in the Grand Supply Shop for 312 coins. Jossik sells unfinished god books. Dimintheis and Avan will give you family gauntlets. Sir Tiffy stays in the park. Amy stays in her house.
See you in game!
30 Oct 2026
Dagannoth Kings
New today on NovaRS:
**King Black Dragon.** Pull the lever under the Lava Maze. Commune to peek the public room. Private costs 50,000 coins. Watch the special dragonfire: an anti-dragon shield or Protect from Magic cuts the side-effects. He always drops bones and two black dragonhide.
**Dagannoth Kings.** The Kings' ladder now has Standard, Slayer, Peek, and Private. Private is 50,000 coins. Prime magics a 3x3 Water Wave, Supreme ranges several players at once, Rex bites. Anyone can enter the slayer lair; only a Dagannoth task can hurt them there. Poison is from the Spinolyps in the water, not the kings.
**Getting there.** The Teleport Wizard has a single Dagannoth Kings destination, beside the Kings' ladder.
**Heroes' Guild.** The doors open properly. Heroes' Quest is still not required.
See you in game!
30 Oct 2026
Zulrah
New today on NovaRS:
**The shrine.** Speak to High Priestess Zul-Harcinqa in Zul-Andra, then board the sacrificial boat. Quick-Board is there if you have it. The priestess will not let you board while she is holding your items.
**Death.** Dying to Zulrah is still dangerous. Priestess Zul-Gwenwynig holds what you lost: free until 50 kills, then 100,000 coins. Ultimate Ironmen are always free. Die again anywhere dangerous before you collect and those items are gone.
**The village.** Talk to the people of Zul-Andra. The deposit chest is for those who have volunteered; Zul-Urgish will stop you otherwise.
**Getting there.** The Teleport Wizard now drops you on the dock, the same place you return to from the shrine.
**Venom.** Hits, clouds and snakelings apply venom. Anti-venom or a serpentine helm; not ordinary poison immunity.
See you in game!
30 Oct 2026
Sarachnis
New today on NovaRS:
**The crypt is open.** The thick web at the south of Forthos Dungeon now lets you into Sarachnis. Enter-crypt or Quick-enter for the public tomb. Fight-privately for a private copy: 25,000 coins from the bank, or 12,500 once you have claimed Hard Combat Achievement rewards. Friends can join.
**The fight.** She melees when you stand next to her and ranges when you do not. Hits heal her. Every four attacks she webs the room and sprints. At two-thirds and one-third health she summons her spawns. Aranea boots stop the web.
**Grubby Chest.** Pick-lock the Grubby Door at 57 Thieving, then open the chest with a Grubby key.
**Corridor webs.** Peek now tells you how many adventurers are already in the crypt. Aranea boots let you walk those webs without a blade.
**Other fixes.** The King Black Dragon ladder in the Lava Maze now lands by the lever. Glory, skills necklaces and combat bracelets recharge at the Heroes' Guild fountain, the Legends' Guild totem, and the Fountain of Rune.
See you in game!
30 Oct 2026
Webs to Sarachnis
New today on NovaRS:
**Slash the webs.** The huge webs blocking the path to Sarachnis now answer to Slash. Bring a bladed weapon or a knife. Cut one and you can walk through; it grows back after a short while.
**Peek.** Peek on those webs tells you if anyone is already in the crypt.
See you in game!
30 Oct 2026
Ladders, stairs and doors everywhere
New today on NovaRS:
**Getting around.** Over 2,600 ladders, staircases and entrances that used to do nothing now work, across Gielinor: Shayzien and Civitas ladders, Kourend's houses, ships' ladders, dungeon ladders and manholes, cave mouths and burrows. Each one takes you where it does in OSRS, worked out from its partner ladder, the game's own world map, or recordings of real play.
**Doors.** Another 87 kinds of door open and close. Quest, minigame and prison doors stay shut until their content is ready.
Found one that still does nothing, or lands you somewhere odd? Report it with the tester plugin and tell us where you were.
29 Oct 2026
Waterbirth, Ape Atoll and two new quests
New today on NovaRS:
**Two new quests.** Doric's Quest and Black Knights' Fortress are ready to play. Doric's anvils open to you once you've helped him.
**The Dagannoth Kings.** The Waterbirth Island Dungeon is open end to end: in through the island's caves, through every ladder, crevice and the root, down to the Kings' lairs, and back out again.
**Ape Atoll and more ways through.** The temple trapdoor, the bamboo and watchtower ladders and the dungeon ladder on Ape Atoll all work. The Heroes' Guild cellar and its crevice now reach the Fountain of Heroes, and the Lighthouse's iron ladder takes you down to the basement.
**Donator zone.** A new layout: gold, silver, adamantite and iron rocks, a furnace, deposit box, bank chest and campfire, a pool that fully restores you, and an altar that takes bones at 2.25x experience. The house portal takes you home and back.
**Fixes.** Box traps can be reset, Superheat Item and all seven jewellery enchantments work, alching noted items pays out, Eblis sells the ancient staff, King Narnode hands out royal seed pods, and you can leave the Inferno by its exit. Puro-Puro implings stay inside the maze, and rare implings are now mostly dragons.
**Bosses.** The King Black Dragon's ladder, the Corporeal Beast's lair and passage, and the Heavy Door to Duke Sucellus all work; Kree'arra's and Duke's teleports land in the right places; chinchompas can be thrown. The Chaos Elemental is away until its fight is ready.
**Gravestones.** Graves stay where they fall, give back coins and bolts, and after a death in an instanced boss you'll find yours outside the lair.
29 Oct 2026
Quetzal flights fixed
New today on NovaRS:
**Quetzal Transport.** Picking a location in Renu's menu (or any quetzal's, or a quetzal whistle's) flies you there again; it had stopped responding.
**Teleports.** The Cam Torum teleport now lands you in the city itself, and the Civitas illa Fortis teleport has a new landing spot.
29 Oct 2026
Puro-Puro, the Lighthouse and Castle Wars
New today on NovaRS:
**Puro-Puro.** There is now a way out at the centre of the maze. Implings fly over the wheat walls between the rings, come back in a different spot instead of the same tile, and Dark Lure brings them straight to you. Ninja, dragon and lucky implings turn up about twice as often, and Elnock gives first-time hunters a butterfly net, seven jars and an impling scroll.
**The Lighthouse.** Jump the basalt rocks from the beach north of Rellekka, walk through the doorway and climb the spiral staircase.
**Castle Wars.** The lobby building's front doors open again.
29 Oct 2026
Gauntlet weapons, the Emblem Trader and a big batch of fixes
New today on NovaRS:
**The Gauntlet, properly.** Crystal and corrupted staves and bows now attack: staves cast their own spell with no runes and bows need no arrows. Rooms stay dark until you light their node with your sceptre, as in the real thing.
**Emblem Trader in Edgeville.** Exchange your emblems, imbue your rings for 200 Bounty Hunter points each, switch potion vial smashing on or off, and claim a Cape of Skulls.
**Rune Mysteries for everyone.** Every account has it completed, so Aubury and Sedridor will teleport you to the Rune Essence mine straight away.
**Skilling.** Every "how many" menu remembers your last amount. A chisel on cut gems and oyster pearls makes bolt tips. Arrowheads go on headless arrows in any amount, including amethyst and dragon. Dark Lure pulls implings and monsters towards you.
**Fixes.** Combat Achievements filters, Elnock's Exchange, the Al Kharid toll gate, the King Black Dragon lair ladders, the Drop Searcher colours, doubled letters in bank search, and Sbott's diary task all work as they should.
29 Oct 2026
The Gauntlet is open again
New today on NovaRS:
**Back into the Gauntlet.** Entering the Gauntlet or the Corrupted Gauntlet disconnected players after the last update. That is fixed: the portal takes you into the start room again, with the new rooms, lit doorways and the Hunllef's floor.
29 Oct 2026
Obor achievements and a clearer path through the Gauntlet
New today on NovaRS:
**Back to the wall.** Obor's melee attacks can now push you back, with walls stopping the movement. Finish a kill without any push exceeding one tile to earn Back to the Wall. Fighting as Intended also counts on NovaRS's single members world.
**Light your way.** The Gauntlet's rooms now use their furnished upper-level templates. Walls and doorway nodes are in place, lighting a node opens the way to the next room, and the Hunllef waits in its den from the start.
**Watch the floor.** Hunllef's floor hazards now show warning and active tiles, change their patterns with its health, and damage you while you stand on active tiles. The preparation timer also updates more promptly.
**Find the Gauntlet.** The teleport window now lists The Gauntlet under Bosses, taking you to its lobby.
**A couple of corrections.** We've corrected the perk icon zoom direction after the previous update made icons larger, and moved Edgeville's Nieve one tile west.
29 Oct 2026
Clearer perks, scrolling journals and gem rock fixes
New today on NovaRS:
**Perks with room to breathe.** Perk icons have been reduced to fit their boxes and leave their names clear, including the selected perk details and your equipped slots.
**Read to the bottom.** The command and kit scrolls, along with quest journals, now have a parchment scrollbar for reaching every line.
**Smoother teleport searches.** Choosing a search result closes the search input and returns to that destination's category, with its details ready to use.
**Gem rocks that work.** Both gem rock varieties in Shilo Village and the donator zone can now be mined for gems, empty out and respawn correctly.
**A tidier donator zone.** The home portal now sits in the old pen's west wall. The copied zombies, guards and Yohnus have been cleared from the zone.
29 Oct 2026
Commands at a glance, the Well of Goodwill and fuller rocks
New today on NovaRS:
**Commands, on a scroll.** Type ::commands and a scroll opens with every command you can use, in sections, each with a short description. ::kits does the same for kits: what each one holds and exactly when you can claim it again.
**Quick teleports.** ::barrows, ::cw, ::pc, ::wg, ::fish, ::wc, ::farm, ::wt, ::gotr, ::zalcano, ::raids, ::raids2, ::raids3, ::gauntlet and more take you straight there. The usual teleport rules still apply in the Wilderness. Also new: ::players, ::staff, ::bingo, ::perks, ::boosts and ::killcounts.
**The Well of Goodwill.** The well just north of Edgeville bank now takes coins. When it reaches 50 million, everyone online gets 25% bonus XP for an hour. Big throws are announced, and the well remembers its total through restarts.
**Fuller rocks.** Rocks now give several ores before they run out, more on low-level rocks and fewer on the rarest, and tell you when they're empty.
**A better nurse.** The nurse in Edgeville now tops up your prayer, restores drained stats and cures poison, venom and disease, on top of health, run energy and special attack.
**More Slayer masters.** Mazchna is in Canifis, Duradel is back in his hut in Shilo Village and Krystilia is by the Edgeville jail, each handing out their own tasks.
**Client update.** Your launcher will pick up a new NovaRS client: once you hit a monster, the level in its right-click menu turns red as its health drops. You can switch it off under NPC Level Health in the plugin list.
See you in game!
28 Oct 2026
Barrows rewards, the Warriors’ Guild dummy room and kegs, and Bounty Hunter crates
New today on NovaRS:
**Barrows rewards work.** The Strange Old Man now hands over your loot: the reward window was opening empty. Brothers you've already killed count toward your current run, the Potential on the overlay is right, and His Faithful Servants can be started (and finished, for the lamp and the Crypt map) without Priest in Peril.
**Warriors' Guild: the dummy room and Jimmy's kegs are open.**
- In the dummy room a dummy springs up every few seconds; hit it with the style it wants (Accurate, Aggressive, Controlled, Defensive, Stab, Slash or Crush) for 2 tokens and Attack XP.
- Upstairs, take off your hat and weapon and balance up to five of Jimmy's kegs on your head for tokens and Strength XP. The more tired you are, the sooner they fall.
- Claiming the easy Combat Achievement reward now doubles every token the guild pays, and the medium one triples it.
- If your animated armour collapses before you beat it, Shanomi will give it back.
**Bounty Hunter: Earning Potential, crates and skipping.**
- Your Earning Potential grows while you're in Daimon's Crater (faster with a target and 50k at risk, slower unskulled).
- Killing your target drops a bounty crate, tier 1 to 9 by your Earning Potential, full of blighted supplies, coins and sometimes an ancient artifact.
- The Skip button on the target panel works. Skip three skulled targets within 30 minutes and you'll wait 30 minutes for a new one.
- Dying in the crater drops your esoteric emblem a tier.
Thanks for testing! Report anything odd with the NovaRS Tests plugin's bug box.
28 Oct 2026
Bounty Hunter, the Warriors’ Guild and a smarter Great Olm
New today on NovaRS:
**Bounty Hunter** is back. Step through the portal in the Ferox Enclave (combat 32+) into Daimon's Crater, fill your coffer with the Emblem Trader, and the arena gates open. You get a target near your combat level, Bounty Hunter points for every kill, and esoteric emblems that climb a tier with each target you take down. Spend points at the Bounty Hunter Store. No teleporting out, and protection prayers won't save you in there.
**Blood money from PvP:** every player kill in the Wilderness now drops blood money for the killer. The more your victim was carrying, the bigger the drop, and skulled kills pay double.
**The Warriors' Guild** is open for business. Animate armour for tokens, then head upstairs to the cyclopes. Talk to Kamfreena on the top floor after each defender to unlock the next one, up to rune, then show Lorelai a rune defender for the basement and the dragon defender. Defenders drop twice as often as on the main game: 1 in 25, and 1 in 50 for dragon.
**The rune pouch** now opens properly, with 1, 5, X and All, using runes on it, emptying, and Configure in the bank.
**The Great Olm** now turns its head. It faces left, middle or right, follows whoever is in the busiest zone, and loses its attack when it has to turn away from an empty one, so head running and the solo 4:1 method work as they do on the main game. Its powers now come up at random each phase, the glowing phase uses all of them, and fire walls can be put out with water or ice spells, Humidify or a watering can.
**Drop tables:** 117 monsters' tables were checked against the wiki and given their missing items and corrected rates. Drops that only happen in one place, like crystal shards in the Iorwerth Dungeon, now only drop there.
**Boss fixes, checked against real-game recordings:**
- Scurrius uses the right bite, slows to his real pace while eating, and roars before he enrages
- Zebak throws with his enraged animation once he enrages
- Ba-Ba leaps up for Rolling Stones and throws seven boulder sets at the real pace
- The Wardens' final phase slams left, right, centre, and charges and staggers with the siphons
- Phantom Muspah's shielded phase throws ranged as well as magic
- Callisto attacks at his real speed
- Sol Heredit telegraphs and paces like the real fight
Thanks for testing! Report anything odd with the NovaRS Tests plugin's bug box.
27 Oct 2026
Drakes, the Resource Area, and a smoother start
New today on NovaRS:
**Drakes** now live on the middle level of the Karuulm Slayer Dungeon, and they are on the Monsters teleport list. Bring boots of stone: the floor burns.
**The Wilderness Resource Area** is open. The gate costs 7,500 coins (less with the Wilderness Diary), Peek shows how many players are inside, and Piles will note your ores, bars, logs and dark crabs for 50 coins each. The Edgeville lever now takes you to the Deserted Keep, and the lever there asks whether you want Edgeville or Ardougne.
**Character lobby:** a character without a game mode now picks its mode and starter kit right in the lobby. No more Tutorial Island. The Nova Guide also has a new "Skip it" option if you already know your way around.
**Dusuri's Star Shop** now takes stardust at both Dusuris, at wiki prices, and he buys his wares back.
**The Forge of Exchange** now lists only the items on our reforging list.
**Fixes:**
- Mining keeps swinging until the rock is empty
- Smelting makes the amount you choose, and the anvil defaults to All
- Teleport Previous, Recent and Favorites now save
- The binding necklace's Check works while worn
- The Mining Guild doors let you through
- Character creation colours match your character
- Daily Tasks and Daily Rewards show item names on hover
Thanks for testing! Report anything odd with the NovaRS Tests plugin's bug box.
27 Oct 2026
Meet Mr. Daily, and every Server Statistics menu is live
The Server Statistics tab in your quest journal now has every Quick Action working, and Edgeville has a new face handing out daily tasks. Here is what is new.
MEET MR. DAILY
Mr. Daily stands in the Edgeville hub. Every day he sets you three tasks, an easy, a medium and a hard one, picked to suit your levels: chopping, mining, fishing, cooking, fletching, smithing, Slayer, clues, bosses and raids.
- Easy tasks pay 2 points, medium 4 and hard 6, and finishing all three in a day adds a 4 point bonus.
- Do all three again the next day to keep your streak going.
- Tasks reset every day at midnight UTC, and each of your characters gets its own.
- Spend your points in his Daily Task Rewards shop: skilling outfits, keys, supplies, Arclight, Shayzien armour, the Bonecrusher and drop booster tickets. Each item shows its price.
THE QUICK ACTIONS
Open the quest tab, choose Server Statistics, and use the Quick Actions:
- Monster Drop Tables: search any monster to see every drop with its amount and rate (Always, Common, Uncommon, Rare, Very rare), where it spawns (click a place to see it on the world map), and its stats, attack and defence bonuses in the side panel.
- Drop Searcher: pick any item and see every monster that drops it. Click a monster to open its drop table.
- Monster Log: every monster you have killed, with your kill count and your current streak.
- Boss Log: every boss in the game with your kill count and your best kill time.
- Boosts: every bonus active on your character, such as drop boosts, pet treats and donator perks, with the time left.
- Daily Rewards: claim a reward every day on a 14-day cycle. Missed days wait for you, and you can claim them all at once.
- Daily Tasks: your three tasks for today, with progress bars.
ALSO NEW
- Using bones on the Edgeville altar now gives double Prayer XP.
- Character select shows your character wearing their gear.
- Random events leave as soon as you tell them you are busy.
Found a bug? Report it in #bug-reports with /bug, or with the bug report box in the NovaRS Tests plugin if you are a tester.
Thank you for playing.
- The NovaRS Team
27 Oct 2026
Alpha testing: the NovaRS Tests plugin, bug reports, and what is new
NovaRS is in alpha, and since our last update the alpha testers have a proper way to help: test checklists and a bug report box, built right into the game client. Here is how it works, and everything that has landed since 18 October.
ALPHA TESTING
Before we call a feature finished, it gets played on the live world. Every new piece of content comes with a checklist: short steps saying what to do and what you should see. Alpha testers work through them and mark each step Pass or Fail, and every Fail comes straight back to us to fix. Want to help? Ask a staff member in our Discord to make your account a tester.
THE NOVARS TESTS PLUGIN
The plugin comes with the NovaRS client the launcher installs, so there is nothing extra to download. Log in on a tester account and a NovaRS Tests button appears in the client's sidebar. Other accounts never see it.
HOW TO USE IT
- Open NovaRS Tests from the sidebar.
- Pick a checklist from the list at the top. They are grouped by area, and new ones appear as soon as their content reaches the live world.
- Each step tells you what to do and what to look for. Do it in game, add a note if something looked off, then press Pass or Fail.
- Keep the chatbox empty when you press a button: the plugin sends your result through it. The game confirms with "Test report recorded".
- Steps you have already passed are marked "Passed earlier", so you can pick up where you left off.
THE BUG REPORT BOX
Found something that isn't on a checklist? Use the bug report box at the bottom of the panel. Give it a title if you like, describe what happened and where, and press Add screenshot to attach up to three pictures of the game as it is right now. Send bug report files it under your tester name with your location, and it shows up in #bug-reports here on Discord a moment later.
REPORTING A BUG AS A PLAYER
You don't need to be a tester to report a bug, and every report helps.
- Join our Discord and go to #bug-reports.
- Type /bug there and fill in the form: a short title, the area (gameplay, website, launcher, account or store), the steps that cause it, what you expected and what actually happened.
- The more exact the better: where you were standing, what you clicked and roughly when. A screenshot posted in your report's thread helps a lot.
- For launcher or client problems, open the launcher's Settings, press Save logs and attach the file to your thread.
- Your report gets its own thread in #bug-reports, and staff reply there when it is looked at or fixed.
- Account, payment or anything private? Use /ticket instead for a private support ticket.
NEW SINCE 18 OCTOBER
- Reforging: the Anvil of Reforging turns spare items into Echo Shards and adds perks to your gear, with Nova's perk window. The new Forge of Exchange window lists everything the anvil takes and what it is worth.
- Donator ranks and their perks, and Group Ironman: groups, the Group tab, group chat and shared storage.
- Tombs of Amascut joins Chambers of Xeric and Theatre of Blood.
- The Gauntlet, the dwarf multicannon, the looting bag and Sherlock's casket sales.
- Clans through the real OSRS interfaces: the Clan Hub, the clan channel, invites, applicants and settings.
- Forestry and its events, Barrows, Blood money shops at the Ferox Enclave, and 38 more shops across the world.
- Minigames: Barbarian Assault, Castle Wars, Trouble Brewing and more, plus farming, region music and skillcapes.
- The Edgeville Slayer cabin with every Slayer master. Slayer levels are now enforced, and abyssal demons teleport during a fight, just like in OSRS.
- Monsters animate properly instead of punching like humans, they have death sounds, and rare drops are announced.
- A Server Statistics tab in the quest panel.
- Leagues: the real start in Yama's Lair with its tutorial, League implings, echo bosses, more relic effects and pact nodes, Quetzal transport, thralls, and around 80 more League tasks, including the Vale Totems and TzHaar-Ket-Rak's Jad challenges.
- Ten more Achievement Diary interactions, and fixes for blocked teleport destinations.
- The Inferno now asks for a fire cape: sacrifice one to TzHaar-Ket-Keh once to unlock it for good.
WHAT'S NEXT
Most of this is new, so it needs testing. That is exactly what the checklists are for, and every Pass and Fail helps. News like this now appears here in Discord as well as on the website and in the launcher.
Thank you for playing, and for helping us build NovaRS.
- The NovaRS Team
18 Oct 2026
From the first build to revision 239: everything so far
NovaRS started this July as an empty world and a plan: a league-style Old School server with a real path through Gielinor, not a pile of spawned items. Here is everything that has gone into it since, up to today's update.
JULY: THE FOUNDATIONS
Edgeville became the home hub, with its own NPCs, home teleport and the first version of the Windows launcher. We planned the first-login journey with the Nova Guide and the account modes: Regular, Ironman, Hardcore, Ultimate, Realism and Leagues.
AUGUST: THE WORLD FILLS IN
- The Teleports interface: categories, search, favourites, recent and previous destinations, shop icons and points of interest.
- Death and gravestones, drop tables and ground items, and a reworked Zulrah.
- The Trading Post, the vote shop and the Achievement Manager.
- Game Mode Setup and the League journal.
- The website: registration with email verification, two-factor authentication, alpha approval and the store.
- NPCs placed across the map, region by region.
SEPTEMBER: SKILLS, TRAVEL AND BOSSES
- Achievement Diaries for all twelve regions.
- Rooftop agility courses: Draynor, Al Kharid, Varrock, Canifis, Falador, Seers', Rellekka, Pollnivneach and Ardougne, plus agility shortcuts across the world.
- Travel: fairy rings, spirit trees, boats, gnome gliders, balloons, magic carpets and charter ships.
- Bosses: King Black Dragon, the God Wars generals, Vardorvis, the Whisperer, the Leviathan, Phantom Muspah, demonic gorillas, Scurrius, Amoxliatl and more.
- The Wilderness: PvP, skulls, loot keys, the Ferox Enclave and the boss lairs.
- Over 300 shops stocked, the Motherlode Mine, the Mining Guild, Shooting Stars, the collection log, Ancient Magicks and alchemy.
OCTOBER: THE BIG BUILDS
- Player-owned houses: buying a house, every room, servants, the portal nexus, the menagerie, trophies, games and the dungeon.
- Combat Achievements, Fortis Colosseum with its modifiers, the Fight Caves and the Inferno.
- Fishing Trawler and Barbarian Training.
- Hunter, built as a whole skill.
- Chambers of Xeric and Theatre of Blood, with party finders.
- Treasure Trails and Slayer.
- League tasks, regions and relic effects wired into the game.
TODAY: THE 239 UPDATE
- The world is now on the current Old School revision (239), with refreshed maps, NPCs and spawns. Hundreds of fixes came out of our test runs: smithing quantities, the colour picker, the Wilderness ditch warning, charter ships, crowded and duplicated NPCs, and many more.
- A new character select is ready and in testing. One email login holds several characters, each with its own appearance editor and starter kit, and you choose where to spawn.
THE NEW LAUNCHER
The launcher now has a proper window, with this news feed, server status, players online, quick links and Play. Settings lets you choose client memory, repair the client or save your logs for a bug report. Existing launchers update themselves the next time you open them.
WHAT'S NEXT
We're still in alpha, and your reports make the biggest difference. If something is wrong, use /bug in our Discord and attach your logs from Settings > Save logs.
Thank you for playing, and for helping us build NovaRS.
- The NovaRS Team